![]() ![]() What is Learn and Earn Crypto? expand_more.How to Get Started in Play-to-Earn expand_more.The Sandbox Review & Crypto Game Guide expand_more.Spider Tanks Guide: How to Play, Features, Pros and Cons expand_more.Illuvium Guide: How to Play, Features, Pros and Cons expand_more.ev.io Review & Crypto Game Guide expand_more. ![]() ![]() Blankos Block Party Review & Crypto Game Guide expand_more.Axie Infinity Review & Game Guide expand_more.After taking the hint, you'll find where you put the keys: Directly above your head. You can either be perceptive and find where you need to put the blocks after looking everywhere worth looking, OR You can just read the logs, listening to this tester complain that players don't look up and the puzzle is freakin' stupid and it needs to be erased. You find these keys that look important but there's nothing to do with them, along with an old recording log from a former beta tester. OR You can just kill yourself, walk over the river while you're dead, and find a hidden spawn point while in the cave. You could either make a flat rock fireproof, give it the ability to walk and take orders, jump on it and command it to take you to the other side. Good example? There's a cave across a lava river. Solid gameplay and puzzles with multiple solutions, and not just an interactive piece of art There are many ways to play the game, whether that's finding the location of secrets while you're a ghost, or using your resources to scam your way into them while you're alive. There are no limits on how you play through the plot, with Skyrim giving you the flexibility to pick up stories, set them down, and come back to them whenever you feel like it. And if you only get through some of the faction's story and decide you don't enjoy it, you can easily go find another one and play through that one instead. Playing through each of their individual stories lets you really feel like a member of the faction you choose, like with how the Thieves Guild sends you on missions to pick locks and steal valuables without getting caught by the guards. After picking whichever faction you want to learn more about, you can eventually become a Master of the guild and learn new skills for your character. There are a good number of these factions, like the scholars at the snowy College of Winterhold, the secretive assassins of the Dark Brotherhood, or the cohort of rogues and bandits of the Thieves Guild. Total freedom in how you choose to play through the world's different factions You can set off to any of Skyrim's different towns and discover new storylines from interesting factions that flesh out the world and the lore, with great characters and their own absorbing narratives to get lost in. Combat comes down to how you leveled, not how you play. Or you could just go Heavy Armor, level that up (so it weighs nothing) and have maximum armor ALWAYS without ever having to cast an Alteration spell before combat ever again. The worst one is leveling as an Alteration mage, which gives you access to the Dragonskin spell, granting maximum armor for 30 seconds and has a 5 second cast time. Enemies are too stupid to make hiding a bad thing. Illusion magic becomes useless at later levels, since the spells don't do anything if the enemy is too high level and enemies scale to your level. "Twincasting" the first healing spell is actually worse than just casting it once in each hand. Despite the fact that you might have ranged attacks, dragons are impossible to hit while in the air, so you end up fighting them similarly to a melee character. The options mostly add flavor to your character and little else. Few examples: Doesn't really matter if you go mace, sword or axe, fire, ice or lightning, or even two handed vs dual wielding. "Headshots" don't matter, and most combat options in the game are poorly balanced. Combat is too simple Fights within the game don't have very many options. ![]()
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